Class Roles or Participants
Class roles describe the way an object will behave in context. Use the UML object symbol to illustrate class roles, but don't list object attributes.
Activation or Execution Occurrence
Activation boxes represent the time an object needs to complete a task. When an object is busy executing a process or waiting for a reply message, use a thin gray rectangle placed vertically on its lifeline.
Messages are arrows that represent communication between objects. Use half-arrowed lines to represent asynchronous messages. Asynchronous messages are sent from an object that will not wait for a response from the receiver before continuing its tasks. For message types, see below.
Lifelines are vertical dashed lines that indicate the object's presence over time.
Objects can be terminated early using an arrow labeled "<< destroy >>" that points to an X. This object is removed from memory. When that object's lifeline ends, you can place an X at the end of its lifeline to denote a destruction occurrence.
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A repetition or loop within a sequence diagram is depicted as a rectangle. Place the condition for exiting the loop at the bottom left corner in square brackets [ ].